Terra Hexia

As I wait for some design files and final playtesting on my Hexteria game, I had an idea for another board game. This one’s intended to be simpler than Hexteria, but maybe more complicated than Chronium. I’m not actually sure where it’ll eventually land on the spectrum.

Since I’ve been working on Hexteria for just over a year, I’ve accumulated a lot of little bits and pieces through aborted attempts to come up with the right game parts. As the game evolved, so did the parts list, and I figured I should keep the unused and leftover parts in a box or something. Now, when I want to prototype a new game, I can just pull from the box. So this new game is definitely cannibalizing stuff from Hexteria:

This photo is the end result of my first play-through. There are mechanics about laying the hexes to form the “board”, placing meeples (explorers) on them, and scoring points via cards. It took around 20 minutes to play and it… wasn’t awful. But it wasn’t super fun, either. If I had to describe it in a word, I’d probably say it was “interesting”. And that’s a good start, I suppose. I’ll keep playing against myself– and maybe Pepper, if she’s willing– to see what sorts of tweaks would turn “interesting” into “fun”.

Oh, and the working title is Terra Hexia, although I have it on good authority that’s a terrible title and I need to rename it…